If you use the shortcuts… The worst stage in the original Donkey Kong Country. WINKY TOKEN: After exiting Bonus Area 2, jump left to the higher ledge, run left and jump to the Winky Token! Come on in! Poison Pond is the fourth level in the fifth world named Kremkroc Industries Inc. which is in the SNES title Donkey Kong Country and is also the twenty-sixth level in the game. Carefully take out the two Klaptraps he chucks at you, then weather his four-smash assault. Platform Peril isn't that good either, but it's not the worst. "O": Jump from the elevator to knock out Kritter and claim the letter "O". Mincers often move in and out of the small gaps within the reefs. If you're too close to the left wall when you throw, you won't land on the keg as it rolls back to you. K. Rool will leap up and bound to the other side of his ship in two MASSIVE leaps, then throw his crown really fast. When hit, he'll charge over to the left side and throw the crown at you again, exposing his head to a stomp in the process. Thanks a lot, guys! Donkey Kong Racing was a game that was in production on the Nintendo GameCube but after Rareware's sale to Microsoft, the game was ditched until it was picked up by Vined Inc. in 2008 and moved to the Wii due to the ending era of the GameCube. RAMBI CRATE: Right out in the open. Yeah, Platform Perils is the one. Donkey Kong Country Exposed: The Making of Donkey Kong Country (VHS) The level contains no bonus rooms. Full view of Donkey Kong Country - Poison Pond. Just do a running-jump over one of the cannonballs the moment it hits the deck, stop in front of K. Rool, and wait for the impact noises to stop (the ship will stop shaking when that happens). ENGUARDE TOKEN: The game's final Animal Token is the prize in Bonus Area 2. There's no Gray Krusha to whack with the Barrel, so don't be fooled. Video successivo. Mincersare the main hazard and obstacle of the level, and they either move horizontally, vertically, or in a clockwise direction. WARNING!!! DONKEY KONG COUNTRY GUIDE for SNES By William ... Croctopus Chase, Poison Pond. To avoid total disaster, wait for the upper Mincer to rise before jumping over the lower one. Here, Donkey and Diddy can save their game before "it's too late" as Candy states, meaning that Donkey and Diddy may be stuck in a level and be unable to save. Classic editor History Comments Share. Leaderboard: Poison Pond (Donkey Kong Country) Poison Pond: Acquire the highest score in Poison Pond in DK Attack. Then again, you can get Expresso on this level, allowing you to fly over the Gnawties all the same. Ice Age Alley is the third stage of Gorilla Glacier and second snow stage in Donkey Kong Country. Trick Track Trek and Tanked-Up Trouble. 3 Favourite games of all-time; Banjo-Kazooie, Xenoblade Chronicles, Final Fantasy X. Yeah, Platform Peril is possible with Diddy, but it's a nightmare. Get hit by a Mincer, and you'll exit the Bonus Area without losing a life. Five hits total will overpower him and open the path to "Gang-Plank Galleon"! Kremkroc Industries, Inc. Boss Dumb Drum: 0%. Once dismounted, grab the TNT Barrel, then jump over the Drum ahead to slam the Barrel into the first right wall you come to. ENGUARDE CRATE 1: Swim through the left wall at the start. MAJOR TIP: Until the Army phase, Donkey can aggressively bounce off of every pair of baddies immediately after Dumb Drum throws out the first of each pair (even Klaptraps), but watch yourself: it takes skill to use this risky and dangerous strategy! Enguarde the Swordfish is a long-time recurring Animal Buddy that has aided the Kongs in almost all their underwater adventures. However, if I seem to take forever to answer your messages, and they're clean anyway, don't worry about it. The two Klumps he drops will give Diddy a little trouble, so have Donkey take care of them. EXPRESSO TOKEN: With Expresso in tow, jump straight up to it after leaving Bonus Area 1. BONUS AREA 2: At the very end, but this will take timing. No bonus areas. : The lighting perpetually flickers on and off in this stage. Kremkroc Industries, Inc. Blackout Basement: 0%. "N": Can you get it without the Pink Zinger stinging you? Now watch out for the final pair of baddies: Armys. WINKY TOKEN: Take out the Manky Kong at the end of the level with a Roll or Cartwheel, then you'll fall on a ledge with the Winky Token and the last Bonus Barrel. Up next is more difficult. Without Donkey, Diddy will have to stomp each Army twice. Are we clear on that? Edit. "G": You'll have to vault over a Yellow Zinger to get this one. Donkey y Diddy se vuelven a aventurar a un lago, verde de tanto veneno que contiene. Next, he'll pitch two Green Kritters out of his metal innards. Don't get the "G" until you beat Bonus Area 2, or you'll lose your Steel Keg. 172930: 30 Jun 2020, 01:57: 2: … Normally, when we write about a game's Japanese differences, we're going from Japanese to English, so this article on DKC has a slightly different feel to it. You're browsing the GameFAQs Message Boards as a guest. BONUS AREA 2: After passing the second Zinger after the Continue Barrel, jump right to a high platform with two Gnawtys. "K": Swim straight up at the start. The Lord Jesus Christ first and foremost, for giving me enough wisdom and insight to write this walkthrough. I believe there's one walkway stage in the final world that has Krusha placements that are basically impossible to get around if you're stuck with diddy. Be careful to land back on the platform! Login. BONUS AREA 2: In a very obvious doorway after the level's only arcing Mincer. Stay on it until it breaks open the last Bonus Area's entrance. Donkey Kong Country is a Platformer released in November of 1994 by Rare for the Super Nintendo Entertainment System.The series continued with Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. Thanks, man! There aren't really any other tricks to make this stage easier, so practice lots! Avoid the crown, and stomp his vulnerable head. Watch out for his last crown throw as you put down King K. Rool with a final jump attack. Average score for this quiz is 5 / … A hearty thank-you to www.dkc-atlas.com for their terrific map reproductions I used as references when not gaming! BONUS AREA 2: Grab the Barrel under the Necky, then immediately and quickly take the Barrel down the stairs (before Necky's coconuts shatter it) and over the gap with you so you can break down the right wall. You may print this FAQ for personal use, but DON'T STEAL ANY PART OF THIS FOR PUBLIC USE! ENGUARDE TOKEN: Cartwheel Jump or Roll Jump to the Token and back again. Just jump at the right time! "K": Dodge the falling coconuts while capturing this letter. "O": Bounce from the three Neckys to get it. If you've lost Donkey, just Cartwheel into the Klumps. Screen Rant Ranked Nintendo Home Consoles All Time. You cannot duck his crown, so don't even try. Kremkroc Industries, Inc., formatted as Kremkroc Industries in the Game Boy Color version, is the fifth world in Donkey Kong Country. "N": You'll see it when evading a speedy Mincer. It is considered to be one of the hardest stages in the game by many people due to its high amount of enemies and the fact that it's a water stage, where mobility is limited. Who can stand plagiarism? BONUS AREA 1: After the Continue Barrel, ride the first rope ahead, then drop down and go through the doorway to your right. Statistics for Donkey Kong Country Levels. Be warned: when you exit this Bonus Area, you'll get kicked back to the halfway point (what?!!). That and Poison Pond are the worst levels in the game. All the glory to Him! Bounce from the second Tire platform onto the weak point ahead. Fast timing is required to get by these and a… Diddy is best for this, since he's a higher and farther jumper than DK, but he can get this too. Be quick or Klaptrap will snap you in his toothy jaws! D. "Poison Pond". "G": Past the last Vine Barrel in the final Arrow Platform sequence. Be quick about it, and watch out for Manky Kong when coming out of the warp. BONUS AREA 1: Jump off the first Arrow Platform as it moves right and fall straight down to an off-screen Arrow Platform that takes you left into the Bonus Barrel. ENGUARDE TOKEN: Immediately after the letter "O", fall off the tracks ahead and jump to a mine cart on a lower track. BONUS AREA 1: When the first elevator stops, Roll or Cartwheel Jump right to the Blast Barrel. Something I missed or wasn't very clear about? "O": In a shaft past a Squidge attack brigade. As the name suggests, Croctopus Chase features a Croctopus chasing Donkey Kong and Diddy Kong in a section of the level. Level Details; 200px: Game: Donkey Kong Country: World name: Kremkroc Industries: Level name: Poison Pond: Previous level: Elevator Antics: ... Donkey Kong Country Speedrunning Wiki is a FANDOM Games Community. 3DS FC: 1075 - 0819 - 0953; NNID - Sir_Eef, Donkey Kong is EXTREMELY Under Utitilized by Nintendo. Keep up the good work! What is the time zone for Georgia on the Nintendo switch? BONUS AREA 1: After the "K", bounce off a Necky to grab the rope ahead. Ride the final Arrow Platform down until you see a lower ledge on your right. Hope you're not afraid of the dark... "O": Right before the Continue Barrel, there are three Tire platforms. Use extreme care when jumping over the bees. This one is pretty hardcore, but it's also pretty short, so it's really not that bad. "G": At the end of Bonus Area 2. There are many secrets in this game let's see if you know them all! That's the last Bonus Area, so jump to it. "G": Bounce to it without the Pink Zinger skewering you. Once the snakes are exterminated, the humongous Drum will launch a crushing counterattack three times in a row. ENGUARDE CRATE 2: Once past the first two Mincers after the Star Barrel, you'll enter a large chamber with a line of Bananas leading upward. WARP! This is a quiz on "Donkey Kong Country" for the Super Nintendo. Watch your step... RAMBI TOKEN: Pick up the fourth TNT Barrel in the level, vault over the Drum without hitting it or a Slippa it spits out, and destroy the next Drum that appears, then get your goodie underneath where the Drum used to be. "G": Watch out for Mini-Necky when getting this! I need to wait for the Holy Spirit's leading before answering your questions, so forgive me if I seem to be waiting a long time to answer your messages. The Kongs are not affected by the freezing temperatures, just like the other Gorilla Glacier levels. Baddies are impossible to see when the lights are off! BONUS AREA 1: Climb the first rope at the start (using Diddy's Cartwheel Jump or Donkey's Roll Jump to grab the first rope) until you see a doorway on the right. Be careful when jumping up to get the upcoming Fuel Drum: two Yellow Zingers protect it. "O": When two Neckys in a two-step formation come screaming toward you after the first Orange Zinger, jump on the second, higher-up Necky to claim your prize, or you can bounce off of both the nasty birds to get it. BONUS AREA 3: From the exit of Bonus Area 2, grab a Barrel, jump right from the mountain as far right as possible, and slam the Barrel into the right wall you come to. Rool to hurl his crown faster and faster route through the left wall at the start you ride the Arrow. The Lord Jesus Christ first and foremost, for giving me enough wisdom and insight to write Walkthrough! 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